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GTA 4 is my favorite cop killing simulator.


Atomsk_

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There's remarkably little content in Vice City.

 

Especially compared to all the things you can do in San Andreas.

 

What Vice City does have however was the best goddamn soundtrack to any video game.

 

I'm torn. I really liked IV since it feels so at home (live in the NYC area), but I found V to be a better experience [Note: talking base games alone. If we're adding Lost And The Damned and Ballad Of Gay Tony to the mix IV is the clear winner].

 

San Andreas is GOAT though.

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San Andreas got boring. The game started to drag its feet with the missions once you got to Los Vegas clone town.

 

III would have been the best if it included big name hip-hop hits of 2001.

 

I actually agree with this.....I got really sick of the Vegas town, but once you complete that, it's picks up again.  I can't remember WHY I hated that place, but I definitely remember it taking me a while to bring myself to play more when I got there.  I seem to remember having to rob an army base while in that town and you had the b;ind dude with you making it super bullshitty, but I could be melding missions here.

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There's remarkably little content in Vice City.

 

Especially compared to all the things you can do in San Andreas.

Admittedly I still haven't made it around to San Andreas, and it probably has more content, but I never felt bored playing Vice City.  I've never seen another game utterly nail a given atmosphere from top to bottom in every aspect of its being.  It just oozes cheesy 80s nostalgia from every pore, and the soundtrack is far and away the best licensed-music collection any game has ever seen.

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I'd give Vice City high marks off the virtue that the soundtrack & atmosphere were top notch, but V was one of the most enjoyable experiences I've had with the controls and missions in the series. I liked IV and the tone they went with, but but I feel like V made more improvements and Liberty City wasn't as lively or memorable in my book as Los Santos.

 

San Andreas was good, but there were way too many things that turned me off from the game. They added so many things that pissed me off like the plane/driving school missions, the turf wars, and the weight/muscle system, and had even more annoying missions. The newer games had shades of that too with IV's cellphone and V's stock market, but the stuff that made SA hard to want to play again is much more harder to overlook.

 

It's stuff like that that makes the PS2 games harder to revisit, even Vice City with some of it's annoying missions. IV and V are the only games in the series I would gladly replay the missions from start to finish just off the basis that the controls & scenarios won't make me want to chuck the controller. I just return to VC for the scenery and music.

 

That being said, Sleeping Dogs and Saints Row II take the cake for me as far as sandbox games I dig the most.

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I'd give Vice City high marks off the virtue that the soundtrack & atmosphere were top notch

 

GTA 4 had an incredibly detailed map with a fuck ton of clutter that was so fun to mess around in. GTA 4 had David Bowie, The Stooges, Smashing Pumpkins and some other stuff although it wasn't as good as Vice City's and San Andreas's soundtracks.

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San Andreas was good, but there were way too many things that turned me off from the game. They added so many things that pissed me off like the plane/driving school missions, the turf wars, and the weight/muscle system, and had even more annoying missions. The newer games had shades of that too with IV's cellphone and V's stock market, but the stuff that made SA hard to want to play again is much more harder to overlook.

The driving school was optional and the game only made you do one or two mandatory turf wars. I don't see why you'd find fault with the muscle/weight. It was only a problem if you made Carl overeat to the point he became such a fatass with little stamina.

 

 

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The driving school was optional and the game only made you do one or two mandatory turf wars. I don't see why you'd find fault with the muscle/weight. It was only a problem if you made Carl overeat to the point he became such a fatass with little stamina.

 

The turf wars were fun after I had done almost everything else in the game and CJ's physical fitness only annoyed me once when I died of a heart attack from running too much while obese. The flight school and dating stuff was stupid but easy to just not do. San Andreas was great.

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I remember the San Fierro driving school being mandatory, and the pilot stuff that James Woods made you do. I ignored the turf wars as did the weight stuff, but it's a pain that it makes you have to build up stamina by going to the gym and eating regularly. To be fair, VCS had worse turf wars, but being pulled back to a turf to defend it while you're busy or just want a laid back experience is never fun in most games, and I feel like I'd have to play with cheats to be able to bypass some of the game's headaches.

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Only the flight school was mandatory. I would always not do missions I didn't like unless I had to, at least when I was a teen. That's how I also found out Zero's missions weren't mandatory.

 

Well, I can't speak for your experiences in playing a game. I thought San Andreas was a laidback experience, and I still do while acknowledging its many flaws. I'm probably just partial to it because of nostalgia. And I've never played VCS. I have LCS, but I never finished it.

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One of the things I liked about San Andreas was the ability to talk to pedestrians, and have them talk to you. I loved that you could choose to be negative or positive.

 

I am glad they brought it back in V, though it's still not the same, since you can't freely choose whether to be nice or a dick.

 

 

Anyway, one of my favorite responses in SA was, "Why don't you go join the line to bang your mama?" I'd laugh at that one every time.

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I'm just gonna go ahead and say that I dislike San Andreas.

 

The world is bigger and there's more to do than in Vice CIty, but the missions are stupid. I hated the control changes in the driving. The soundtrack is lackluster. The characters are meh. The fact that you have to make sure your character eats and exercises and shit is fucking dumb.

 

These are all opinions. I'm not necessarily saying it's a bad game, per se, but very little of it appealed to me at all.

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They didn't change the driving controls until IV?

In the ps2 version, they made it so the D-pad changed the radio station, which is asinine. And the left analog stick also controlled the camera too, if I remember correctly.
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I actually liked Zero's missions. Were you playing on console?

 

Yep, PS2. I liked all of them except for the one where you fly the toy play across San Fierro. Probably my least favorite mission in the entire game.

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GTA 4 deadass had the best soundtrack.

 

My favorites stations were The Vibe, the jazz-fusion station, the reggae station, and the talk show stations.

 

Ironically, the hip-hop in IV was complete trash. Same with the electronic/DNB/EDM station too.

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GTA 4 deadass had the best soundtrack.

 

My favorites stations were The Vibe, the jazz-fusion station, the reggae station, and the talk show stations.

 

Ironically, the hip-hop in IV was complete trash. Same with the electronic/DNB/EDM station too.

 

GTA 4 had an amazing soundtrack, but I think SA and VC were definitely better.

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I think I left it on the Russian station throughout the playthrough of GTA IV just to roleplay what Niko might have enjoyed listening to as he drove around town, reminding himself of all the keeling. I also listened to the the reggae and hip hop stations. I was never lucky enough to get songs I liked when I turned on the rock and R&B stations cause it felt like the algorithm kept playing the same tracks. VC and SA were definitely had the best radio stations to me.

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