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UnevenEdge

If you own a Switch


Greeny

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3 minutes ago, GreatBallsOfJizz said:

I'd rather buy Super Mario Maker when I can spare 50. I'll give it a look though, I'm always looking out for games I've never seen.

I wish I'd remembered I don't have a creative bone in my body before I bought that.

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Just now, Greeny said:

I wish I'd remembered I don't have a creative bone in my body before I bought that.

I like playing Japanese levels more than anything. I know if I designed levels I would have to spend hours though. I have one in mind though, it's gimmicky but beyond that I'd try to make fair and challenging levels when I felt like doing it or had an idea.

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2 minutes ago, GreatBallsOfJizz said:

I like playing Japanese levels more than anything. I know if I designed levels I would have to spend hours though. I have one in mind though, it's gimmicky but beyond that I'd try to make fair and challenging levels when I felt like doing it or had an idea.

If you're serious about making levels, buy a stylus. You'll thank me later.

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14 hours ago, Greeny said:

I wish I'd remembered I don't have a creative bone in my body before I bought that.

You may be a little young to remember this, but I sucked on the build your own track mode (I don't remember what it was actually called) on Excitebike. I would usually end up just putting a shit ton of huge ramps in a row, and end up doing nothing but crashing.

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40 minutes ago, Doom Metal Alchemist said:

You may be a little young to remember this, but I sucked on the build your own track mode (I don't remember what it was actually called) on Excitebike. I would usually end up just putting a shit ton of huge ramps in a row, and end up doing nothing but crashing.

I used to make long, empty tracks and try to optimize my A vs B usage for the best time possible....There were those little arrows on the ground too that I hear made you go faster but I noticed no difference.

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17 minutes ago, Sho Minamimoto said:

I used to make long, empty tracks and try to optimize my A vs B usage for the best time possible....There were those little arrows on the ground too that I hear made you go faster but I noticed no difference.

That never would have occurred to me to use the track build mode for that, lol.

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The Switch version is a straight port(not remastered), so there isn't much point to get that one unless it's for portability. 

I doubt anyone here has a Switch but no PS3(much cheaper) or PS4/X1(remastered).

Edited by Ric
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3 hours ago, Sho Minamimoto said:

I used to make long, empty tracks and try to optimize my A vs B usage for the best time possible....There were those little arrows on the ground too that I hear made you go faster but I noticed no difference.

They seem to have updated that on switch Excitebike. I thought the same thing on the old one, the arrows didn't seem to serve a purpose.

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1 hour ago, GreatBallsOfJizz said:

They seem to have updated that on switch Excitebike. I thought the same thing on the old one, the arrows didn't seem to serve a purpose.

Do you mean the "new" competitive one (not sure but I think that was an old JAP release), because my son and I played it but I didn't make any tracks....The classic I haven't touched

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MEh I looked at it.. Xenoblade 2 is my switch RPG atm.. Might be for the rest of life.. I love the story and graphics but the game-play is so tedious at times when you combine it with the open world set up it's a little much for me to want to jump back into most of the time. The Ni No Kumi game-play I'm looking at looks decent in it's defense...

Reminds me of GDMO before it went to shit. 

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