BotW's greatest strength and biggest weakness is it's an entirely free open world.
On one hand, you have the freedom to do whatever you want within the scope of your own limitations and game physics, but the drawback is that most everything about the game is paper-thin with no real depth to it.
They put all their points into designing the world and it's mountains, hills, forests, and rivers at the expense of everything else, so your interest in exploring has to derive from exploring for the sake of exploring, otherwise there's not much to it.
Which is not to say it's a bad game, but the contrast between the expansive world and the quite limited and repetitive attempts at life they breathed into it ruined my immersion more than once (The limited types of enemy types absent scaling, the cookie cutter ruins that immediately stopped being interesting to explore once you notice they're copy and pasted across the map rather than unique features, korok seed puzzle variety is limited enough that you begin to spot them out, etc.).
There are definitely great things about the game though. I would go as far as saying the Great Plateau is one of the best game tutorals out there, and that moment you gain the paraglider and you instantly realize the scale of the world. Or once you go to the castle, the music kicks in, and you have a legit dungeon experience.
When I had last played, I had completed all the shrines and did all the mini quests from the first dlc, but since I packed it all up to move in December I never felt the urge to set up the Wii U to go back to do the deku tree trials, any of the second dlc, or even just to beat Ganon. I figure once I play again I will lose track of time picking around in the game, but I just haven't had any interest in getting myself there.