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Everything posted by Raptorpat
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CAC, your MAL is an true hero
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... ... I SAID GOOD DAY
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my client will be answering no further questions GOOD DAY SIR OR MA'AM
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there will be no further questioning of my client
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everyone is a Milarkie alt
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Anyone else thoroughly disappointed in Breath of the Wild?
Raptorpat replied to RainyDayJizz#35's topic in Games
It was great, except there were points where I definitely felt like there were no mysteries left to find, just terrain to explore for exploration's sake. And that took me out of it here and there. -
That would definitely make sense.
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Account Settings, then click on "Settings Areas" and choose signature.
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Anyone else thoroughly disappointed in Breath of the Wild?
Raptorpat replied to RainyDayJizz#35's topic in Games
BotW's greatest strength and biggest weakness is it's an entirely free open world. On one hand, you have the freedom to do whatever you want within the scope of your own limitations and game physics, but the drawback is that most everything about the game is paper-thin with no real depth to it. They put all their points into designing the world and it's mountains, hills, forests, and rivers at the expense of everything else, so your interest in exploring has to derive from exploring for the sake of exploring, otherwise there's not much to it. Which is not to say it's a bad game, but the contrast between the expansive world and the quite limited and repetitive attempts at life they breathed into it ruined my immersion more than once (The limited types of enemy types absent scaling, the cookie cutter ruins that immediately stopped being interesting to explore once you notice they're copy and pasted across the map rather than unique features, korok seed puzzle variety is limited enough that you begin to spot them out, etc.). There are definitely great things about the game though. I would go as far as saying the Great Plateau is one of the best game tutorals out there, and that moment you gain the paraglider and you instantly realize the scale of the world. Or once you go to the castle, the music kicks in, and you have a legit dungeon experience. When I had last played, I had completed all the shrines and did all the mini quests from the first dlc, but since I packed it all up to move in December I never felt the urge to set up the Wii U to go back to do the deku tree trials, any of the second dlc, or even just to beat Ganon. I figure once I play again I will lose track of time picking around in the game, but I just haven't had any interest in getting myself there. -
Sawdy gonna legit go visit fuggs?
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yabraniel is my favorite poster
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Do you think the stream people could find a home here? Or would that be like expecting a kid born in 2005 to know how to use a rotary phone?
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nah brah nahbrah nabra nabraniel nabs
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that was the other thing she said, that the sound effects were too much for her it wasn't until the more linear 3D mario games (super mario galaxy) that I really made the connection that the stars are basically the 3D games' version of flagpoles because, at least with the later games, it was less an open world exploring experience than it was a guided linear challenge, like the old sidescrollers but in 3D. they went a step further in that regards when they made super mario 3D land on the 3DS, which was entirely made up of short, linear 2D inspired levels in a 3D environment, but with a fixed camera. it kind of bridges that gap between the classic sidescrolling and the 3D games.
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my gf had a similar problem she grew up on SNES but the jump from side scrollers to 3D/D-pad to control stick didn't click with her either. even now, she got the new 3D mario and new sidescrolling mario that came out at roughly the same time on the wii u and played the 3D one once until she got angry and never went back to it, but played the heck out of the sidescrollers. she'll play 3D games like mario kart or animal crossing where perspective is fixed and not really an issue, but 3D platforming is kind of out of the question. she did spend a lot of time playing zelda: breath of the wild, but she also admitted the very first time she booted it up she immediately walked off a cliff and died.
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damnit mochi you're fired from a cannon
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https://youtu.be/3RxA7AUoVLY why didn't that embed
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Out of curiosity, what was the cause? Was it the odd controller design? Was it the added difficulty of having to control something in a 3D space? What games did you play that gave you a hard time?
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When my mother comes here sometimes I come home from work to find she cleaned or organized something to kill the half hour the laundry runs.
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duly noted
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she's waiting because she wants to replace the floor with tile, except she isn't doing that
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Philip girl names ok uh stella
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my mother comes here like every other day to do laundry because their machine is broke