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UnevenEdge

Raptorpat

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Everything posted by Raptorpat

  1. Happy birthday @Houdini Splicer
  2. Raptorpat

    Pokémon Go

    Make sure when friends send you gifts you hit the little thumbtack button to pin them for an extra bonus that accrues!
  3. no, the worst part is having to read that dissertation two sentences at a time
  4. Raptorpat

    Pokémon Go

    go to your profile and at the top there's a second tab for 'friends'
  5. Raptorpat

    Pokémon Go

    when are ya gonna share your friend code, huh?
  6. Raptorpat

    Pokémon Go

    I'd lie to you if I didn't say living and working in range of pokestops (and having a giant park down the street) weren't core to my persisting
  7. Raptorpat

    Pokémon Go

    On the bright side, it's not quite as much as the regular 2x XP but you still got the 1.5x out of it
  8. Little Johnny took a drink but he will drink no more For what he thought was H₂O was H₂SO₄
  9. Raptorpat

    Pokémon Go

    every once in a while there's something of an odd size/distance where I gotta throw it straight
  10. happy birthday @Rouge_Alphonse
  11. just saw it amongst a whole bunch of other mickey/copyright stuff so here
  12. happy birthday @modern calendar!
  13. happy birthday @Satou Kazuma!
  14. in no particular order better food budget/diet control and also exercise responsible sleep schedule/stop staying up so dang late and regretting it all day until I decide to stay up late again the following night make effort to do more "family activities" that the babbs will enjoy in the moment and also appreciate in the long term now that she's old enough to start remembering things forever make and stick to an actual home improvement plan so that this shithole starter house could theoretically be put on the market before the heat death of the universe but also ideally before the babbs starts school/making babby friends consciously and aggressively plow leftover money into student loans while I cry
  15. happy new year kudasai and everyone else
  16. happy birthday @little_girl_lost and @CAC! now kiss
  17. how many carrrots?
  18. happy birthday @schmahxgn! I hope you are out there enjoy your natural gamer girl yogurt happy birthday @CrazyMax46, pop back in soon!
  19. Raptorpat

    Steam Sale

    To be fair to molar though, my first civ was civ V with ramo, @panic, and itsacoaster.
  20. Raptorpat

    Steam Sale

    Yeah they got rid of the global happiness, which frankly didn't make sense why one city falling apart would wreck all your cities on the other side of the map or why how your cities getting conquered would make your civ happier (the game logic was that you were losing the dead weight). And in molar's defense, it created that meta (in vanilla civ vi) where you could just spam cities. That was fixed with the first expansion, which added the pressure/loyalty system which is a pretty organic counterbalance by comparison. Now, you have to factor in external pressure when placing a city. Each city in the game exerts loyalty pressure on surrounding cities (iirc it was based on culture output and governor perks? it's been a while), the closer you are, the stronger the pressure is. If loyalty falls below a certain threshold, your city will just secede and become independent. If another civ's pressure reaches a certain threshold, that city will then join that civ. When a civ hits a golden age, their loyalty pressure goes up, and when they hit a dark age, their loyalty pressure crashes. So there's a whole subcomponent of the full game that remediates the vanilla city-spamming strat though quantifiable risk: I think the other thing molar is complaining about is how the cities were "unstacked" the way armies were unstacked in civ V. instead of just building everything in that one 'city center' tile, each of the production trees (religion/science/eco/military etc.) and wonders are placed on map tiles alongside the farms/mines/pastures etc. You no longer have the mega-capital that can build every single building and wonder, you're limited in the number of districts you can build based on the city's population so you have to be strategic in your city placement (think like "there are a bunch of mountains for a science buff, so this will be a science city to start" or "this city has a windy river perfect to max out the buffs for a market district"). The best part though is that when you build the buildings, they show up in their respective districts on the map! It's all color-coded so it's not visual clutter. Blue is science, pink culture, yellow eco, red military, orange is entertainment, rust is prouction, white religious, etc. It also makes espionage more interesting because you send your spy to a district on a mission related to that district. Classic 'steal a tech' from the science district, siphon gold from the eco district, sabotage the factories in the production district, temporarily reduce the city's loyalty (or if you're playing against civ 6 hater @molarbear, you send the spy to his dam to blow it up and flood his countryside). I think when you factor in the complete game (so that it's apples to apples), civ 6 is just a much more dynamic game than civ 5. To the extent that the civ development formula is 1/3 classic, 1/3 revised, and 1/3 new, I think they mostly went in the right direction on how to take a good game (civ V) and make it better (civ VI).
  21. Raptorpat

    Steam Sale

    before it was "finished" with the big couple DLC packs, the purists looked down on it yeah. but that's like comparing apples and oranges I like civ 6 way better, it's such a dynamic game in comparison, but @molarbear is a big stinky doodoo head
  22. happy birthday @jesus!
  23. speel check has also been put off too
  24. I've been sick with probably-covid since last Sunday so everything's been out of until tonight
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