Jump to content
UnevenEdge

Raptorpat

Administrator
  • Posts

    14065
  • Joined

  • Days Won

    39

Everything posted by Raptorpat

  1. happy birthday @modern calendar!
  2. happy birthday @Satou Kazuma!
  3. in no particular order better food budget/diet control and also exercise responsible sleep schedule/stop staying up so dang late and regretting it all day until I decide to stay up late again the following night make effort to do more "family activities" that the babbs will enjoy in the moment and also appreciate in the long term now that she's old enough to start remembering things forever make and stick to an actual home improvement plan so that this shithole starter house could theoretically be put on the market before the heat death of the universe but also ideally before the babbs starts school/making babby friends consciously and aggressively plow leftover money into student loans while I cry
  4. happy new year kudasai and everyone else
  5. happy birthday @little_girl_lost and @CAC! now kiss
  6. how many carrrots?
  7. happy birthday @schmahxgn! I hope you are out there enjoy your natural gamer girl yogurt happy birthday @CrazyMax46, pop back in soon!
  8. she's running in a different district on the other side of the state because it's more red https://coloradosun.com/2023/12/27/lauren-boebert-congressional-district-switch-colorado/
  9. Raptorpat

    Steam Sale

    To be fair to molar though, my first civ was civ V with ramo, @panic, and itsacoaster.
  10. Raptorpat

    Steam Sale

    Yeah they got rid of the global happiness, which frankly didn't make sense why one city falling apart would wreck all your cities on the other side of the map or why how your cities getting conquered would make your civ happier (the game logic was that you were losing the dead weight). And in molar's defense, it created that meta (in vanilla civ vi) where you could just spam cities. That was fixed with the first expansion, which added the pressure/loyalty system which is a pretty organic counterbalance by comparison. Now, you have to factor in external pressure when placing a city. Each city in the game exerts loyalty pressure on surrounding cities (iirc it was based on culture output and governor perks? it's been a while), the closer you are, the stronger the pressure is. If loyalty falls below a certain threshold, your city will just secede and become independent. If another civ's pressure reaches a certain threshold, that city will then join that civ. When a civ hits a golden age, their loyalty pressure goes up, and when they hit a dark age, their loyalty pressure crashes. So there's a whole subcomponent of the full game that remediates the vanilla city-spamming strat though quantifiable risk: I think the other thing molar is complaining about is how the cities were "unstacked" the way armies were unstacked in civ V. instead of just building everything in that one 'city center' tile, each of the production trees (religion/science/eco/military etc.) and wonders are placed on map tiles alongside the farms/mines/pastures etc. You no longer have the mega-capital that can build every single building and wonder, you're limited in the number of districts you can build based on the city's population so you have to be strategic in your city placement (think like "there are a bunch of mountains for a science buff, so this will be a science city to start" or "this city has a windy river perfect to max out the buffs for a market district"). The best part though is that when you build the buildings, they show up in their respective districts on the map! It's all color-coded so it's not visual clutter. Blue is science, pink culture, yellow eco, red military, orange is entertainment, rust is prouction, white religious, etc. It also makes espionage more interesting because you send your spy to a district on a mission related to that district. Classic 'steal a tech' from the science district, siphon gold from the eco district, sabotage the factories in the production district, temporarily reduce the city's loyalty (or if you're playing against civ 6 hater @molarbear, you send the spy to his dam to blow it up and flood his countryside). I think when you factor in the complete game (so that it's apples to apples), civ 6 is just a much more dynamic game than civ 5. To the extent that the civ development formula is 1/3 classic, 1/3 revised, and 1/3 new, I think they mostly went in the right direction on how to take a good game (civ V) and make it better (civ VI).
  11. Raptorpat

    Steam Sale

    before it was "finished" with the big couple DLC packs, the purists looked down on it yeah. but that's like comparing apples and oranges I like civ 6 way better, it's such a dynamic game in comparison, but @molarbear is a big stinky doodoo head
  12. happy birthday @jesus!
  13. speel check has also been put off too
  14. I've been sick with probably-covid since last Sunday so everything's been out of until tonight
  15. dark brandon more like dank brandon amirite
  16. Raptorpat

    Steam Sale

    I ascended to civ vi and the I had a child and have no time for that, I'm pretty sure that 2% was me accidentally opening civ VI instead of aoe IV a couple times because the buttons are right next to each other and look the same at a glance
  17. Raptorpat

    Steam Sale

  18. They can say that it only applies to those actually convicted of insurrection, or that it only applied to the actual Civil War.
  19. I don't know, I can't see past the beard
  20. In certain circumstances a dashcam gets you a discount on insurance.
  21. I am traveling/in a complete state of disarray so prob good to leave it at even number
  22. https://www.politico.com/news/2023/12/15/giuliani-georgia-election-workers-verdict-00132099
  23. that was the problem, there wasn't any one obvious alternative so Twitter is lurching along consolidation of the competition is necessary for the Internet to move on
×
×
  • Create New...