No, the platforming is garbage.
There are certain things it does well, but I would argue that platforming is not one of them. And that's not good, because it's a platforming game. Setting aside the backtracking I mentioned before (which requires timed jumps for moving platforms you can not see at all), there are many situations in which the camera angle makes certain jumps incredibly difficult to figure out. It would be one thing if you could look at it and go, "Okay, I think if I jump here, I'll make it." But no, it forces you to fuck up, and die, and die, and die, and die, and God damn die, until finally you have every single jump down pat. That is not good design, and it completely kills the flow of the entire game.