I have played this game on through to G-Rank ( basically the start of the endgame ) on the DS and it was always a pain in the ass to enjoy because your character does a bunch of unnecessary shit to pad out the time it takes to attack/heal. During this time while you are daintily sipping on your healing potion, considering the bounty of flavor, and then flexing to show it made you feel better, the giant lizard is slowly turning around, winding up, and curbstomping your sorry ass into dust, negating the entire heal. Your weapon broke! Time to kneel down and scrape, scrape, scrape, scrape away with your sharpening stone. Meanwhile all the little trash mobs dancing around you flick their tails into your back and throw you helplessly into the ground.
Defenders of the game screech how it's a "different type of game not intended for crybabies who want instant reactions when you hit the buttons". Realism. But there's a limit to putting realism in a game where you go from "wow so real" to "my guy has to take a shit AGAIN!?". These controls are clunky. Your tiny little dude controls like a fucking tank even with the "fast" weapons. This is not fun. Fighting is not a matter of skill, it's a matter of RNG. You mastered how to exploit your iframes and dodge so that you only get hit a fraction of the time that I do? Did you die anyways? ( It was only once! ) That's not fun.
Am I saying it's impossible to enjoy these games? No. People obviously do. But gods the fucking fanboys and their rock hard dicks over defending this game as fun for all if they just learn how unique and great it is.