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Why does 2.5D Dragonball stuff look better than most 2.5D cartoons?


Jman

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2.5D animation sucks for a lot of people.  Especially you Dragon Prince.  Once in a while you get something good like Land of the Lustrious but for the most part you get stuff that looks...off. 

The sole exception seems to be stuff involving Dragonball.  FighterZ, using the proprietary Arc System Works engine is well known for how good it looks, but Bandai is now making an adventure game, and their demonstration of the visuals was a remake of the old opening -

Looks pretty good compared to Dragon Prince, right?  
 

Why is this the only thing they can get it right with consistently?

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1 hour ago, Jman said:

2.5D animation sucks for a lot of people.  Especially you Dragon Prince.  Once in a while you get something good like Land of the Lustrious but for the most part you get stuff that looks...off. 

The sole exception seems to be stuff involving Dragonball.  FighterZ, using the proprietary Arc System Works engine is well known for how good it looks, but Bandai is now making an adventure game, and their demonstration of the visuals was a remake of the old opening -

Looks pretty good compared to Dragon Prince, right?  
 

Why is this the only thing they can get it right with consistently?

I would say this looks almost the same as the Dragon Prince Actually

 

you wanna talk about anime CG that actually looks good look at Studio Orange's work

 

Edited by mochi
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2 hours ago, Jman said:

2.5D animation sucks for a lot of people.  Especially you Dragon Prince.  Once in a while you get something good like Land of the Lustrious but for the most part you get stuff that looks...off. 

The sole exception seems to be stuff involving Dragonball.  FighterZ, using the proprietary Arc System Works engine is well known for how good it looks, but Bandai is now making an adventure game, and their demonstration of the visuals was a remake of the old opening -

Looks pretty good compared to Dragon Prince, right?  
 

Why is this the only thing they can get it right with consistently?

Probably because video games get higher budgets than movies and shows?

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5 hours ago, elfie said:

Probably because video games get higher budgets than movies and shows?

And then they have to add in all sorts of interactive assets, also that’s hardly always the case.  It’s just weird that the technology for a lot of these companies produces stuff that is easily viewed as inferior, then you get Dragonball stuff (or Arc System Works items in general) where one needs to really squint to tell the difference.

Case in point - Dragon Prince trailer -

And some FighterZ footage -

 

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2 hours ago, Daos said:

They need to rethink what they're doing then. It reminds me of trying to watch porn in the 90's with quicktime on 56k.

You know, CGI anime animates in that framerate sometimes. So does Academy Award-winning Spider-Man: Into The Spider-Verse. A framerate alone does not bad animation make.

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