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UnevenEdge

Ever have that feeling


GuyBeardmane

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So, here's a thought. NPC's are defined entities. They have substance, character, personality. Or at the very least the potential to, always. Their will is confined to their own existence, to the extent that they exist.

Playable characters, on the other hand, while occasionally possessing these things, tend more often to be empty shells. It is not uncommon for them to have no voice. They are skin suits puppeted around by some abstract will that is entirely foreign to their being. Their victories are not due to their own triumphs. Their failings are not due to their own faults. Their feelings towards shorts are not due to their own opinions on comfort and ease of wear.

Point being, We would much rather be an entirely scripted entity that consistently stood for itself, than an ever-changing shiny set of wheels that's only purpose was to be taken for a ride by another set of hands.

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9 minutes ago, Kweerie said:

So, here's a thought. NPC's are defined entities. They have substance, character, personality. Or at the very least the potential to, always. Their will is confined to their own existence, to the extent that they exist.

Playable characters, on the other hand, while occasionally possessing these things, tend more often to be empty shells. It is not uncommon for them to have no voice. They are skin suits puppeted around by some abstract will that is entirely foreign to their being. Their victories are not due to their own triumphs. Their failings are not due to their own faults. Their feelings towards shorts are not due to their own opinions on comfort and ease of wear.

Point being, We would much rather be an entirely scripted entity that consistently stood for itself, than an ever-changing shiny set of wheels that's only purpose was to be taken for a ride by another set of hands.

I mean you make an interesting point, but I'm talkin' 'bout I'm that guy you find at the table in the inn who says only one line of dialogue in the entire 80 hours of the game.  Like people go about and do incredible things and save the world and I'm still sitting there saying "Sigh... Times are tough."

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11 minutes ago, Kweerie said:

So, here's a thought. NPC's are defined entities. They have substance, character, personality. Or at the very least the potential to, always. Their will is confined to their own existence, to the extent that they exist.

Playable characters, on the other hand, while occasionally possessing these things, tend more often to be empty shells. It is not uncommon for them to have no voice. They are skin suits puppeted around by some abstract will that is entirely foreign to their being. Their victories are not due to their own triumphs. Their failings are not due to their own faults. Their feelings towards shorts are not due to their own opinions on comfort and ease of wear.

Point being, We would much rather be an entirely scripted entity that consistently stood for itself, than an ever-changing shiny set of wheels that's only purpose was to be taken for a ride by another set of hands.

I actually preferred Issac in Deadspace over Issac in DeadSpace 2 because he didn't react to much of anything ... me on the other hand ... I reacted for him. We can't both go to shit. One of us has to keep it together. 

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