Guest The Hound Posted March 31, 2017 Posted March 31, 2017 I released it untextured years ago, glad to see someone textured it for me. Tengen Toppa Gurren Lagann by UTF2005 on Sketchfab <>
Guest The Hound Posted March 31, 2017 Posted March 31, 2017 I wonder how many more of these I have out there tbh.
lupin_bebop Posted March 31, 2017 Posted March 31, 2017 I'm on a 75/75 network right now, and this shit is STILL loading.
Guest The Hound Posted March 31, 2017 Posted March 31, 2017 I'm on a 75/75 network right now, and this shit is STILL loading. IRC, the poly count is around 600k which is WHY i never got around to texturing it
Guest The Hound Posted March 31, 2017 Posted March 31, 2017 I'm on a 75/75 network right now, and this shit is STILL loading. Also, you're on a mac, this iframe app requires hardware acceleraton enabled on your browser. If you have some crummy nvidia GT in there idk...
lupin_bebop Posted March 31, 2017 Posted March 31, 2017 Doesn't matter. That particular frame and weblink needs some work. Finally got it to load, but the bitch took too long. If it were an In and Out, I would've left by the time it loaded, because I've got shit to do.
Rogue_Alphonse Posted March 31, 2017 Posted March 31, 2017 I'm on a 75/75 network right now, and this shit is STILL loading. Loaded for me almost instantly on a 7 year old all-in-one PC
Guest The Hound Posted March 31, 2017 Posted March 31, 2017 Loaded for me almost instantly on a 7 year old all-in-one PC RIPPED EM
Guest The Hound Posted March 31, 2017 Posted March 31, 2017 Gurren Lagann is for plebs. oh my god you like something different than i do what will we ever do
Guest The Hound Posted March 31, 2017 Posted March 31, 2017 ew i just realized how bad the upper arm proportions are. bleh
naraku360 Posted March 31, 2017 Posted March 31, 2017 oh my god you like something different than i do what will we ever do I don't know what you'll do, but I'll be busy having better opinions than you.
Guest The Hound Posted March 31, 2017 Posted March 31, 2017 I don't know what you'll do, but I'll be busy having better opinions than you. but that's like your opinion and all man
Rogue_Alphonse Posted March 31, 2017 Posted March 31, 2017 I don't know what you'll do, but I'll be busy having better opinions than you. That is an oxymoron in itself.
Guest The Hound Posted March 31, 2017 Posted March 31, 2017 600k alot movie models can have anywhere between 500k or less to 20mil or more it really depends on the complexity of the model for a mecha... shit.. originally the model was around 20k when I FIRST made it, but then i converted it to a higher poly mesh. the sata and power chip on the HDD that model used to be stored on is busted, and I need to get around to repairing it eventually. I have a LOT of portfolio material on that drive you wouldn't want 600k polys on a model in a video game, that level of complexity these days usually gets dropped to anywhere from 1k to 50k or slightly more in extreme cases. and plus they use LODs now which render better quality models the closer you are to an object. again tl;dr basically it depends.
Guest The Hound Posted March 31, 2017 Posted March 31, 2017 How long had you been 3D modeling when you made this? Since 1999. I never studied anatomy so when it comes to creating creatures and shit, I suck. It's one of those things you need to be taught to fully grasp. I've dabbled in the past but none of my results came out well. I'm better off using a stock model from like... mudbox or something and then expanding from there.
lupin_bebop Posted March 31, 2017 Posted March 31, 2017 Hey, I don't know if you noticed, but I did. I know this was early, so I don't blame you, but the upper arms are off some. So is the back.
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