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UnevenEdge

A stealth section.


Greeny

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Didn't make the character movement and enemy patterns work well with stealth like Metal Gear? Didn't build a light/dark mechanism that encourage the player to hide in the shadows like Splinter Cell? Didn't even program a mechanic where your character can hide?

Doesn't matter! You can still add in a stealth section in your game! You can even make it an automatic game over every time our faulty AI spots your character's shitty movements!

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