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Character Creation and Generation

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using my own rules system for this game.  Creating/generating a character requires:

 

1.  Determining what sex the character will be.

2.  Determining what race the character will be by choosing one from a list of options.

3.  Determining the character's age at the start of the game.

4.  Learning the character's statistics (characteristics that represent the character's Physical, Mental, Spiritual, Cosmic and Social abilities), choosing which will be most important to the character, and generating numbers to represent those.

5.  Choosing the character's main "talent" or area of expertise.

6.  The character will then be fleshed out with background details, backstory, equipment, etc.

 

Once this process is complete, the character is ready to participate in the game.

 

 

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so to start you might want to come up with a basic character idea.

 

if you have questions about the world/scenarios you'll be playing in, or anything else that may be of help figuring out what kind of character you want to be, feel free to ask.

 

The game will be set on the continent of Bricen, which is the large land mass surrounded by water in the North-East section of the map above.  Bricen differs from the mainland in that it has no kings or countries.  It is simply one large landmass that has been settled by various groups from the main continent, but claimed by no king (though there are those that would have it otherwise).

 

At the beginning of the campaign, the characters will be bound for the Isle of Bricen on a ship called "Berth of the Weary" or "Bertha" for short, a merchant vessel carrying trade goods to the bustling frontier port city of Hopin, along with a handful of passengers bound for the new settlements.

 

Each character bound for Bricen will potentially have different reasons for making the journey.  Adventure, Fame, Fortune, Seeking out family or friends, A particular quest, Trade, Exploration, or other reasons.  For each character, these motivations will be determined during the character building process.

 

 

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1.  Choosing the sex of the character.  For the purposes of this campaign, Female and Male are your choices. 

 

Females tend to be noticeably less physically strong than males, but gain slight advantages to some of their basic abilities to perceive and move (awareness, empathy and articulation).

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2.  Choosing Race

 

many many races exist in the world, at the start of the game, it'll be narrowed down to only a few.  As new geographical areas are explored/unlocked, new racial choices may open up as the game progresses.

 

you may chose one of the following races for your initial character:

 

1.  Dwarf:  Common Mountain Dwarfs are shorter than humans, but stocky, male dwarfs tend to grow long full beards.  Dwarfs are at something of a size disadvantage, and don't run quite as fast as taller races, but they are tenacious and focused, gaining moderate bonuses to Metabolism and Perception.  They are also very willful and have very good memories.  They have a handful of abilities that come from living mostly in the mountain regions, including Darksense (the ability to "see" in the dark) and Directional Sense.  Most (but not all) Dwarfs tend to be hard working, hearty, materialistic, mistrusting, stubborn, and prefer mountainous regions.

 

2.  Elf (Sylvanan):  Forest Elfs, slight of build, pointy ears.  They aren't as physically strong as humans, but much more lithe, dexterous, and considered more aesthetically pleasing, as well as possessed of a keen awareness of their surroundings.  Sylvanan possess natural abilities like Weather Sense, Directional Sense, Darksense, and a limited empathic communication with wild animals.  Sylvanan tend to be quiet hunters and stalkers, they are often curious, but also cautious. 

 

3.  Human:  Humans are by far the most populous and adaptable of the races, existing in virtually all lands.  They also tend to have the most diverse population in terms of talents and skills.

 

4.  Orc:  Orcs are larger and stronger than humans, but physically unattractive.  While widely considered to be less intelligent and personable than most other races, they often demonstrate a wiliness that calls this perception into question.  orcs possess Darksense, and an enhanced sense of smell that allows them to identify very specific odors.  Orcs tend to be more scavengers than hunters, they can bluster and make use of their fierce outward appearance, but most often (but not always) they are somewhat cowardly.  Their race is often used as slave fodder for more dominant Goblin tribes.  Of what is called the "dragon races" (Goblins, Hobgobins, Kobolds, etc), Orcs are generally the most common and tolerated.

 

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3.  Choosing the age of the character.

 

Starting character age for this campaign can be anywhere from 16-60.

 

Older characters will tend to have higher starting levels for their talents, but also the older a character gets, the more their physical statistics will begin to decline, they will be at higher risk for contracting illness, and tire more easily.

 

Younger characters will tend to have lower starting levels, but also have more robust physical stats and a heartier general constitution.

 

 

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